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|**Scene**|`manage_scene`, `find_gameobjects`| Scene operations, finding objects |
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|**Scene**|`manage_scene`, `find_gameobjects`| Scene operations, finding objects. Multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (`3d_basic`, `2d_basic`, `empty`, `default`), scene validation with `auto_repair`. For build settings, use `manage_build(action="scenes")`.|
|**Scripts**|`create_script`, `script_apply_edits`, `validate_script`| C# code management (auto-refreshes on create/edit) |
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|**Assets**|`manage_asset`, `manage_prefabs`| Asset operations. **Prefab instantiation** is done via `manage_gameobject(action="create", prefab_path="...")`, not `manage_prefabs`. |
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