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fix: remove obsolete PrefabInstanceStatus.Disconnected check (CS0618)
PrefabInstanceStatus.Disconnected was deprecated — prefabs can no longer be in a disconnected state. Only MissingAsset is a valid broken-prefab status to check.
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Lines changed: 1 addition & 2 deletions

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MCPForUnity/Editor/Tools/ManageScene.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1713,8 +1713,7 @@ private static object ValidateScene(bool autoRepair)
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}
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var prefabStatus = PrefabUtility.GetPrefabInstanceStatus(go);
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if (prefabStatus == PrefabInstanceStatus.MissingAsset ||
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prefabStatus == PrefabInstanceStatus.Disconnected)
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if (prefabStatus == PrefabInstanceStatus.MissingAsset)
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{
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brokenPrefabs++;
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if (issues.Count < maxIssues)

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