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| 1 | +using System.Collections.Generic; |
| 2 | +using Newtonsoft.Json.Linq; |
| 3 | +using UnityEditor; |
| 4 | +using UnityEngine; |
| 5 | +using MCPForUnity.Editor.Helpers; |
| 6 | + |
| 7 | +namespace MCPForUnity.Editor.Tools.Physics |
| 8 | +{ |
| 9 | + internal static class CollisionMatrixOps |
| 10 | + { |
| 11 | + public static object GetCollisionMatrix(JObject @params) |
| 12 | + { |
| 13 | + var p = new ToolParams(@params); |
| 14 | + string dimension = (p.Get("dimension") ?? "3d").ToLowerInvariant(); |
| 15 | + |
| 16 | + if (dimension != "3d" && dimension != "2d") |
| 17 | + return new ErrorResponse($"Invalid dimension: '{dimension}'. Use '3d' or '2d'."); |
| 18 | + |
| 19 | + var layers = new List<object>(); |
| 20 | + var populatedIndices = new List<int>(); |
| 21 | + |
| 22 | + for (int i = 0; i < 32; i++) |
| 23 | + { |
| 24 | + string name = LayerMask.LayerToName(i); |
| 25 | + if (string.IsNullOrEmpty(name)) continue; |
| 26 | + layers.Add(new { index = i, name }); |
| 27 | + populatedIndices.Add(i); |
| 28 | + } |
| 29 | + |
| 30 | + var matrix = new Dictionary<string, Dictionary<string, bool>>(); |
| 31 | + |
| 32 | + foreach (int i in populatedIndices) |
| 33 | + { |
| 34 | + string nameA = LayerMask.LayerToName(i); |
| 35 | + var row = new Dictionary<string, bool>(); |
| 36 | + |
| 37 | + foreach (int j in populatedIndices) |
| 38 | + { |
| 39 | + if (j > i) continue; |
| 40 | + string nameB = LayerMask.LayerToName(j); |
| 41 | + bool collides = dimension == "2d" |
| 42 | + ? !Physics2D.GetIgnoreLayerCollision(i, j) |
| 43 | + : !UnityEngine.Physics.GetIgnoreLayerCollision(i, j); |
| 44 | + row[nameB] = collides; |
| 45 | + } |
| 46 | + |
| 47 | + matrix[nameA] = row; |
| 48 | + } |
| 49 | + |
| 50 | + return new |
| 51 | + { |
| 52 | + success = true, |
| 53 | + message = $"Collision matrix retrieved ({dimension}).", |
| 54 | + data = new { layers, matrix } |
| 55 | + }; |
| 56 | + } |
| 57 | + |
| 58 | + public static object SetCollisionMatrix(JObject @params) |
| 59 | + { |
| 60 | + var p = new ToolParams(@params); |
| 61 | + string dimension = (p.Get("dimension") ?? "3d").ToLowerInvariant(); |
| 62 | + |
| 63 | + if (dimension != "3d" && dimension != "2d") |
| 64 | + return new ErrorResponse($"Invalid dimension: '{dimension}'. Use '3d' or '2d'."); |
| 65 | + |
| 66 | + var layerAToken = p.GetRaw("layer_a"); |
| 67 | + var layerBToken = p.GetRaw("layer_b"); |
| 68 | + |
| 69 | + if (layerAToken == null) |
| 70 | + return new ErrorResponse("'layer_a' parameter is required."); |
| 71 | + if (layerBToken == null) |
| 72 | + return new ErrorResponse("'layer_b' parameter is required."); |
| 73 | + |
| 74 | + int layerA = ResolveLayer(layerAToken); |
| 75 | + int layerB = ResolveLayer(layerBToken); |
| 76 | + |
| 77 | + if (layerA < 0 || layerA >= 32) |
| 78 | + return new ErrorResponse($"Invalid layer_a: '{layerAToken}'. Layer not found or out of range."); |
| 79 | + if (layerB < 0 || layerB >= 32) |
| 80 | + return new ErrorResponse($"Invalid layer_b: '{layerBToken}'. Layer not found or out of range."); |
| 81 | + |
| 82 | + bool collide = p.GetBool("collide", true); |
| 83 | + |
| 84 | + if (dimension == "2d") |
| 85 | + { |
| 86 | + Physics2D.IgnoreLayerCollision(layerA, layerB, !collide); |
| 87 | + MarkSettingsDirty("ProjectSettings/Physics2DSettings.asset"); |
| 88 | + } |
| 89 | + else |
| 90 | + { |
| 91 | + UnityEngine.Physics.IgnoreLayerCollision(layerA, layerB, !collide); |
| 92 | + MarkSettingsDirty("ProjectSettings/DynamicsManager.asset"); |
| 93 | + } |
| 94 | + |
| 95 | + string nameA = LayerMask.LayerToName(layerA); |
| 96 | + string nameB = LayerMask.LayerToName(layerB); |
| 97 | + if (string.IsNullOrEmpty(nameA)) nameA = layerA.ToString(); |
| 98 | + if (string.IsNullOrEmpty(nameB)) nameB = layerB.ToString(); |
| 99 | + |
| 100 | + return new |
| 101 | + { |
| 102 | + success = true, |
| 103 | + message = $"Collision between '{nameA}' and '{nameB}' set to {(collide ? "enabled" : "disabled")} ({dimension}).", |
| 104 | + data = new { layer_a = nameA, layer_b = nameB, collide, dimension } |
| 105 | + }; |
| 106 | + } |
| 107 | + |
| 108 | + private static void MarkSettingsDirty(string assetPath) |
| 109 | + { |
| 110 | + var assets = AssetDatabase.LoadAllAssetsAtPath(assetPath); |
| 111 | + if (assets != null && assets.Length > 0) |
| 112 | + EditorUtility.SetDirty(assets[0]); |
| 113 | + } |
| 114 | + |
| 115 | + private static int ResolveLayer(JToken token) |
| 116 | + { |
| 117 | + if (token.Type == JTokenType.Integer) |
| 118 | + { |
| 119 | + int idx = token.Value<int>(); |
| 120 | + return idx >= 0 && idx < 32 ? idx : -1; |
| 121 | + } |
| 122 | + string name = token.ToString(); |
| 123 | + if (int.TryParse(name, out int parsed)) |
| 124 | + return parsed >= 0 && parsed < 32 ? parsed : -1; |
| 125 | + return LayerMask.NameToLayer(name); |
| 126 | + } |
| 127 | + } |
| 128 | +} |
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